Sunday, May 31, 2009



Shotgun,
This weapon delivers a powerful blast that is most effective in close-quarters battle and lethal at point-blank range. Although the weapon has a slower firing speed than most infantry weapons, it reloads faster than most due to its quick-loading charges. Designed to utilize the MK2 Electro-magnetic jacketing system, each 20-gauge slug (filled with titanium bearings) is coated in a harmonically tuned electromagnetic field, which wreaks havoc with military and civilian-class personal shielding

KrossBow,
This weapon shoots energy projectiles that penetrate an opponent or armor and detonates immediately. The projectiles fly at a medium-fast rate of fire and have a medium blast radius. This weapon holds a medium amount of ammunition, and requires frequent reloading. The KrossBow is extremely accurate at short to medium distances, but it will deteriorate in accuracy at greater distances. The KrossBow's alt-fire mode is as a sniper weapon. Its zoom lens allows you to target opponents from medium range


GearMaster,
This double-barreled shotgun is extremely effective at close range. It shoots multiple pellets that spread out quickly, so its effectiveness at medium distances is limited, and at long range it is essentially useless. It has a zero blast radius, so you will not incur damage by using it at close range. This weapon reloads relatively slowly, so it is important to shoot accurately and to have room to maneuver after each shot. The Gearmaster carries a medium amount of ammunition. Alt-fire mode shoots both barrels, employing twice as many pellets for twice the damage at close range

M74 Bloodhound,

This shoulder-mounted rocket launcher has two unique modes of fire. The primary mode fires rockets that are effective at long range, cause high damage and have a high blast radius. The Bloodhound can only hold a small number of rockets, so you'll want to conserve ammunition and use it only against the toughest opponents. Alt-fire mode launches a guided rocket that you can aim as it flies toward its target.

MagCannon,
This weapon uses energy cells to shoot concentrated projectiles of magnesium. The two modes of fire utilize the same energy source, but have very different effects. The primary mode shoots projectiles at a medium rate of fire and is highly accurate up to medium range. The shot power is medium and the blast radius is small. This mode of fire is useful in combat situations against large numbers of mid to small-range opponents. The weapon allows for an average amount of shots before reloading. The alt-fire mode creates an extremely powerful projectile with a large blast radius. In this mode the weapon utilizes a significant portion of the internal energy cell for one shot. It is slow to fire and is best used against slow moving opponents, to pierce armor or break objects. The range of the alt-fire is considerably greater than that of the primary mode of attack

This small caliber one-handed pistol has excellent accuracy at all distances in primary fire mode. The primary mode shoots individual bullets with a zero blast radius and medium shot power. The ammo cartridges are small, so frequent reloading is required. Due to the small size of the cartridges, you can carry a large amount of spare ammunition. Alt-fire mode is rapid but less accurate and uses ammunition much more quickly than the primary mode.

TRIGLAV 92 Stalker (T92) Sniper Rifle,
This high-powered rifle is extremely accurate from long range and includes a scope for picking off targets at extreme distances. Its Secondary function provides a selection of zoom ranges, from 2x to 10x.

ORO FP9 SMG,
A standard automatic rifle that can be equipped with optional silencer for quiet kill capability. Like the HOG, it can be Dual Wielded.

ORO Enforcer Shotgun,
The Enforcer provides excellent stopping power with a wide blast radius. Its Secondary fire is a flare launcher that can be used to lure dinosaurs to attack enemies. It, too, can be Dual Wielded.


ORO RedFist RPG,
This brutal rocket launcher can be fired in two different modes: a standard “dumb fire” mode or a special lock-on mode that provides “fire and forget” capability that hunts down the locked-on target and kills them.

ORO L66 Pulse Rifle,
The L66 is an accurate, fully automatic pulse rifle that fires armor-piercing, depleted-uranium slugs. The weapon quickly overheats when fired in sustained bursts. Its secondary fire is a rapid-fire Disruption Grenade launcher. These grenades knock down the enemy or blow them out from under cover, so that you can get a clear shot at them.

ORO P23 Combat Knife,
This razor-sharp, carbon-plated combat knife allows Turok to move quickly and silently, eliminating opponents with a single quiet kill when he approaches them without being spotted. Expert users may even be able to attack from the front.

ORO HOG 9mm Handgun
,
This pistol is accurate and powerful at close range and comes equipped with a Secondary burst-fire mode. It can be Dual Wielded.

ESUS Fireblade Flame Thrower,
The Fireblade causes short-range flame damage with a stream of deadly molten heat. Its Secondary function is a high-powered napalm grenade that can be launched long distances and burn enemies within its radius.

ORO War Horse ChainGun,
This heavy mini-gun unleashes a steady hail of deadly bullets. It takes a few seconds to spin up before firing or it can be pre-spun for instantaneous response using the Left Trigger. The War Horse has a Secondary function that converts it into a ground-mounted auto turret. This turret will provide covering fire and take out enemies with no input from the player.